Welcome aboard the //Endeavour//. You are about to embark on an expedition to claim as much new territory as you can for England. [[Embark->Port]] (set: $food to 70) (Set: $cloth to 40) (set: $nails to 35) (set: $beads to 50) (set: $members to 78) (set: $animals to 10) (set: $tools to 30) (set: $ballast to 25) (set: $arms to 30) (set: $score to 1000) (set: $points to 0) =><= Plymouth Port --- <== EVENTS: [[[Leave Plymouth Port->Bonavista]]]<game| --- TRADING is not yet available. --- There are $members members of the ship's company. --- [Show CARGO]<cargo| (click: ?cargo)[(replace: ?cargo)[CARGO:] $food days worth of food $cloth cloth $nails nails $beads beads $animals animals $arms firearms $tools iron tools $ballast ballast ] --- (if: $food < 1)[(replace: ?game)[Out of food. [[Game Over]]]] =><= Isle of Bonavista --- <== EVENTS: (Live: 7s)[A new species of fish is discovered. (set: $points to it + 5)(stop:)] [[[Leave the Isle of Bonavista->Brazil]]]<game| --- TRADING is not yet available. --- There are $members members of the ship's company. --- [Show CARGO]<cargo| (click: ?cargo)[(replace: ?cargo)[CARGO:] $food days worth of food $cloth cloth $nails nails $beads beads $animals animals $arms firearms $tools iron tools $ballast ballast] {(live: 10s)[ (either: "(set: $food to it - 1)", "(set: $food to it - 1)") ]} --- (set: $food to it - 15) (if: $food < 1)[(replace: ?game)[Out of food. [[Game Over]]]] =><= Rio De Janiero --- <== EVENTS: (Live: 1s)[Trading is now available.(stop:)] (live: 10s)[One of the seamen have fallen overboard.(set: $members to it - 1)(stop:)] (live: 20s)[There is no breeze for sailing today. (replace: ?brazilc)[ ](stop:)] (live: 30s)[(replace: ?brazilc)[[[Leave Brazil->Fuego]]]] [[[Leave Brazil->Fuego]]]<brazilc| --- [TRADING]<trading| (click: ?trading)[ (if: $animals > 1)[[Recieve 1 firearm for 1 animal]<1| (click: ?1)[(set: $arms to it + 1) (set: $animals to it - 1)]]] --- There are $members members of the ship's company. --- [CARGO]<cargo| (click: ?cargo)[(replace: ?cargo)[CARGO:] $food days worth of food $cloth cloth $nails nails $beads beads $animals animals $arms firearms $tools iron tools $ballast ballast] {(live: 10s)[ (either: "(set: $food to it - 1)", "(set: $food to it - 1)") ]} --- (set: $food to it - 18) (if: $food < 1)[(replace: ?brazilc)[Out of food. [[Game Over]]]] =><= Tierra Del Fuego --- <== EVENTS: (Live: 1s)[The company has heard rumors that this land is home to monsters. (stop:)] (live: 10s)[While exploring the terrain, two of the naturalist's servants froze to death.(set: $members to it - 2)(stop:)] (live: 15s)[One of the seamen have gone missing. (set: $members to it - 1)] (live: 20s)[The seaman returns, claiming to have been kidnapped. (set: $points to it + 10) (set: $members to it + 1)] [[[Leave Tierra Del Fuego->Otahiti]]]<game| --- [TRADING]<trading| (click: ?trading)[ (if: $tools > 2)[[Recieve 4 days worth of food for 2 iron tools]<1|(click: ?1)[(set: $tools to it - 1) (set: $food to it + 4)]] (if: $arms is > 1)[[Recieve 5 days worth of food for 1 firearm]<2|(click: ?2)[(set: $arms to it - 1) (set: $food to it + 5)]] (if: $beads > 10)[[Recieve 1 animal for 10 beads]<3|(click: ?3)[(set: $animals to it + 1) (set: $beads to it - 10) (set: $food to it + 1)]] (if: $tools > 8)[[Recieve 20 days worth of food for 8 iron tools]<4|(click: ?4)[(set: $food to it + 20) (set: $tools to it - 8)]] (if: $cloth > 1)[[Recieve 5 beads for 1 cloth]<5| (click: ?5)[(set: $beads to it + 5) (set: $cloth to it - 1)]] (if: $food > 2)[[Recieve 1 firearm for 2 days worth of food]<6| (click: ?6)[(set: $arms to it + 1) (set: $food to it - 2)]]] --- There are $members members of the ship's company. --- [CARGO]<cargo| (click: ?cargo)[(replace: ?cargo)[CARGO:] $food days worth of food $cloth cloth $nails nails $beads beads $animals animals $arms firearms $tools iron tools $ballast ballast] {(live: 10s)[ (either: "(set: $food to it - 1)", "(set: $food to it - 1)") ]} --- (set: $food to it - 17) (if: $food < 1)[(replace: ?game)[Out of food. [[Game Over]]]] =><= King George's Land --- <== EVENTS: (Live: 10s)[Some items are found to be missing. The company believes the inhabitants of this land are to be blamed. (set: $cloth to it - 5) (set: $beads to it - 10) (stop:)] (live: 15s)[You discover that the chiefs of this land have been taken hostage by some of the ship's company. [Order their release?(stop:)]<release| (click: ?release)[(replace: ?release)[The chiefs are grateful. They offer you two hogs. (set: $animals to it + 2) (set: $food to it + 1) (set: $points to it + 12)](stop:)]] (live: 25s)[Two people wish to become part of your crew. [Accept?]<accept| (click: ?accept)[(replace: ?accept)[Accepted.](set: $members to it + 2) (set: $points to it + 20)]] [[[Leave King George's Land->Society]]]<game| --- [TRADING]<trading|(click: ?trading)[ (if: $nails > 10)[[Recieve 5 days worth of food for 10 nails]<1|(click: ?1)[(set: $nails to it - 10) (set: $food to it + 5)]] (if: $nails > 30)[[Recieve 5 days worth of food for 20 nails]<2|(click: ?2)[(set: $nails to it - 20) (set: $food to it + 5)]] (if: $cloth > 10)[[Recieve 10 beads for 10 cloth]<3|(click: ?3)[(set: $beads to it + 10) (set: $cloth to it - 10)]] (if: $tools > 1)[[Recieve 20 days worth of food for 1 iron tool]<4|(click: ?4)[(set: $food to it + 20) (set: $tools to it - 1)]] (if: $tools > 2)[[Recieve 20 days worth of food for 2 iron tools]<5|(click: ?5)[(set: $food to it + 20) (set: $tools to it - 2)]]] --- There are $members members of the ship's company. --- [CARGO]<cargo| (click: ?cargo)[(replace: ?cargo)[CARGO:] $food days worth of food $cloth cloth $nails nails $beads beads $animals animals $arms firearms $tools iron tools $ballast ballast] {(live: 10s)[ (either: "(set: $food to it - 1)", "(set: $food to it - 1)") ]} --- (set: $food to it - 20) (if: $food < 1)[(replace: ?game)[Out of food. [[Game Over]]]] =><= Society Islands --- <== EVENTS: (live: 1s)[It's very windy here. If the ship doesn't take on more ballast, it might be swept away. [Find ballast?(stop:)]<find| (click: ?find)[(replace: ?find)[You head out onto the island looking for suitable ballast.](live: 5s)[You found some suitable ballast. (set: $points to it + 15)]]] [[[Leave Society Islands->Zeland]]]<game| --- [TRADING]<trading|(click: ?trading)[ (if: $nails > 10)[[Recieve 5 days worth of food for 10 nails]<1|(click: ?1)[(set: $nails to it - 10) (set: $food to it + 5)]] (if: $cloth > 10)[[Recieve 5 days worth of food for 10 cloth]<2|(click: ?2)[(set: $cloth to it - 10) (set: $food to it + 5)]] (if: $cloth > 11)[[Recieve 10 beads for 5 cloth]<3|(click: ?3)[(set: $beads to it + 10) (set: $cloth to it - 1)]] (if: $nails > 1)[[Recieve 20 beads for 3 nails]<4|(click: ?4)[(set: $beads to it + 20) (set: $nails to it - 3)]] (if: $tools > 2)[[Recieve 3 animals for 2 iron tools]<5|(click: ?5)[(set: $animals to it + 3) (set: $tools to it - 2)]]] --- There are $members members of the ship's company. --- [CARGO]<cargo| (click: ?cargo)[(replace: ?cargo)[CARGO:] $food days worth of food $cloth cloth $nails nails $beads beads $animals animals $arms firearms $tools iron tools $ballast ballast] {(live: 10s)[ (either: "(set: $food to it - 1)", "(set: $food to it - 1)") ]} --- (set: $food to it - 13) (if: $food < 1)[(replace: ?game)[Out of food. [[Game Over]]]] [[Restart->Begin]] =><= [New Continent?]<name| (set: $plants to (either: 5,6,7,8,9,10,11,12,13,14)) --- <== EVENTS: (Live: 1s)[Upon closer inspection, you discover it's not truly a new, uncharted continent. [It already has a name.]<zealand|(click: ?zealand)[(replace: ?name)[New Zeland](stop:)]] (live: 5s)[The inhabitants of this land are unfriendly.] (live: 12s)[The botanists can finally be allowed off the boat. They should return by nightfall.] (live: 20s)[They return with $plants new specimens. (set: $points to it + $plants)] [ [[Leave New Zeland->South]] ]<game| --- [TRADING]<trading|(click: ?trading)[ (if: $nails > 20)[[Recieve 1 day worth of food for 20 nails]<1|(click: ?1)[(set: $nails to it - 20) (set: $food to it + 1)]] (if: $tools > 1)[[Recieve 20 beads for 1 iron tool]<2|(click: ?2)[(set: $tools to it - 1) (set: $beads to it + 20)]] (if: $beads > 15)[[Recieve a human skull for 15 beads]<1|(click: ?1)[(set: $beads to it - 15) (set: $skull to "true")]]] --- There are $members members of the ship's company. --- [CARGO]<cargo| (click: ?cargo)[(replace: ?cargo)[CARGO:] $food days worth of food $cloth cloth $nails nails $beads beads $animals animals $arms firearms $tools iron tools $ballast ballast (if: $skull is "true")[Skull]] {(live: 10s)[ (either: "(set: $food to it - 1)", "(set: $food to it - 1)") ]} --- (set: $food to it - 20) (if: $food < 1)[(replace: ?game)[Out of food. [[Game Over]]]] =><= South Island --- <== EVENTS: (Live: 5s)[There is no sign of inhabitants here.] [[[Leave South Island->Holland]]]<game| --- [TRADING]<trading|(click: ?trading)[ There is no one here to trade with] --- There are $members members of the ship's company. --- [CARGO]<cargo| (click: ?cargo)[(replace: ?cargo)[CARGO:] $food days worth of food $cloth cloth $nails nails $beads beads $animals animals $arms firearms $tools iron tools $ballast ballast (if: $skull is "true")[Skull]] {(live: 10s)[ (either: "(set: $food to it - 1)", "(set: $food to it - 1)") ]} --- (set: $food to it - 11) (if: $food < 1)[(replace: ?game)[Out of food. [[Game Over]]]] =><= New Holland --- <== EVENTS: (Live: 3s)[The inhabitants here seem terribly shy.(stop:)] (live: 12s)[The naturalists stumble across a cabbage palm. They bring back 16 new plants.(set: $points to it + 16)] [[[Leave New Holland->England]]]<game| --- [TRADING]<trading| (click: ?trading)[ (if: $animals > 2)[[Recieve 6 days worth of food for 2 animals]<1|(click: ?1)[(set: $animals to it - 2) (set: $food to it + 6)]]] --- There are $members members of the ship's company. --- [CARGO]<cargo| (click: ?cargo)[(replace: ?cargo)[CARGO:] $food days worth of food $cloth cloth $nails nails $beads beads $animals animals $arms firearms $tools iron tools $ballast ballast (if: $skull is "true")[Skull]] {(live: 10s)[ (either: "(set: $food to it - 1)", "(set: $food to it - 1)") ]} --- (set: $food to it - 17) (if: $food < 1)[(replace: ?game)[Out of food. [[Game Over]]]] =><= Plymouth Port (set: $score to it + $cloth + $points + $nails + $beads + $animals + $arms + $tools + $ballast) --- <== EVENTS: Your score is $score. [[Finish Game->Game Over]] --- TRADING is not available here. --- There are $members members of the ship's company. --- [Show CARGO]<cargo| (click: ?cargo)[(replace: ?cargo)[CARGO:] $food days worth of food $cloth cloth $nails nails $beads beads $animals animals $arms firearms $tools iron tools $ballast ballast ] --- (if: $food < 1)[(replace: ?game)[Out of food. [[Game Over]]]]